Have you ever heard of the stir, which was caused by the sensational declaration made by scientists about the harmful influence of computers on the health of a human? After a number of researches, scientists drew a conclusion that computers could emit the harmful radiation, which could cause different diseases from tumors to the diseases of immune system and visual disorders.
People, who had computers at home, especially those, who had children, did their best to protect their families from harmful machines. Of course, they could not forbid their children the usage of computers and Internet, but they tried to limit the time of the usage of computers by their families.
On the one hand, it caused different problems, including conflicts and quarrels between the members of families, but on the other hand, it helped people feel quiet and protected. Computers became notorious and people avoided buying and upgrading them. Children and teenagers could not put up with the fact that computer games were harmful. They were angry because their parents did not let them play as much as they wanted.
Everybody breathed freely, when it was proved that the brand new LCD monitors were not harmful at all and people began to buy computers again, letting their children use them whenever they wanted. Everybody was satisfied and the time, when computer games began to gain popularity began.
One of the first computer games that made people literally stick to their computers was Warcraft I. It saw the light in 1994, when nobody even dreamed of the computer games, which could be played for hours and days. Such games were called large-scale games and they became popular immediately after the appearance of Warcraft. The audience, playing Warcraft was huge and reached millions of people.
All those people got their CDs with the game, because Internet had not been developed so well yet, and you could not download the game from it. The success of Warcraft I made the authors of the game create the second chapter to satisfy the demand. Warcraft’s fans wanted more of Warcraft. They knew Warcraft I too well to play it repeatedly and they wanted something new, at least some updates to Warcraft.
They got what they wanted in 1996. It was the new chapter of the game, called Warcraft II. Due to the development of technologies, it was much more powerful than Warcraft I. The third chapter, released in 2002 became the final part of Warcraft series and won the love of even more people.
The brand new game from Blizzard was presented in 2004 and became the combination of the best features of all chapters of Warcraft. Its name was World of Warcraft. People appreciated it and the game became the most popular MMORPG of the 21st century.
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Tags: gaming, world of warcraft, WoW accounts

