The Unheard-of Success Of World Of Warcraft

Nowadays, computer games are important for every second child and teenager. Every generation have its hobbies and tendencies. Our grandparents and parents played board games and visited movie theaters, when they wanted to have fun. We used to have game consoles and were crazy, when managed to get a new diskette with games.

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Those were times, when people were thankful for small mercies. Later on, with the development of high technologies and the beginning of the process of computerization in the end of 1980’s – beginning of 1990’s, people began to look for entertainment in computers and Internet. Of course, we do not say that computer technologies had not been developed during the 1970’s or so.

The first ideas of creation of computers date back to the beginning of the second half of 20th century. The idea of Internet was presented in the early 1960. The system was supposed to have different name, but the idea itself resembled Internet. With the development of computer technologies, programmers and designers began to create different computer games.

The process of development in the sphere of computer games began in 1994 from the official release of the world’s famous computer game Warcraft. People were shocked by the appearance of the game that could be played days, weeks or even months long. All the games that had been released before were primitive and it took one day, if you wanted to pass them.

Warcraft changed the understanding of computer games and presented the genre of role-playing game to people all over the world. The number of fans of the game was growing very fast and it was understandable, especially considering the fact that Warcraft was the first game, which could be played by up to ten people simultaneously.

All people needed, was the interconnection between their computers, which could be achieved by the arrangement of LAN (local area network). Choosing certain setups in the game, people could play together with the friends from their area or neighborhood. It was a great achievement for that time and everybody wanted to try playing Warcraft.

The authors of the game made a killing due to Warcraft and they decided not to stop on what had been accomplished. After the two sequels to Warcraft, the brand new game was created. Any player worth his salt now knows its name. World of Warcraft was presented in 2004 and became a sensation, which was fated to become the most asked-for role-playing game in the world.

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Unlike usual role-playing games, World of Warcraft could be played on the Internet by thousands of game players from all over the world. It was an unheard-of success and MMORPG had become the most popular genre of computer games in the world since that time.

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