Computer games have already become a great alternative to the traditional entertainment options. Our parents and grandparents liked to play board games, whereas next generations used to have game consoles, which had been the main source of entertainment for almost a decade in 1980’s-1990’s.
In the course of time, game consoles were replaced by computers, which became an inalienable part of our lives due to the technological progress and computer age. The flourishing of large-scale computer games began in 1994, immediately after the great release of Warcraft – one of the most successful games of 1990’s.
The game introduced the genres of role-playing game and a real time strategy. People liked Warcraft and wanted more of it. The authors of the game were constantly working on the improvement of the game and even released two more volumes of Warcraft in 1996 and 2002. The games were named after the first volume – Warcraft II and III respectively.
The authors of the game managed to get unbelievable profit from the game, which won the hearts of millions of game lovers all over the world. People played Warcraft despite the appearance of the numerous new RPGs. Being the first RPG in the world, Warcraft stood its ground and did not let any other game bear the palm. However, after 10 years of popularity of Warcraft, both gamers and developers understood that computer game world asked for something new. That was how the work on the brand new game from the authors of Warcraft began.
2004 was marked by the official release of the new game from the developers of Warcraft series. The game was named World of Warcraft and resembled Warcraft I, II and III. All fans of the first three volumes of Warcraft were happy to get the new game and bought subscription.
World of Warcraft belonged to the genre, which had not been known before – massive multi-player on-line role-playing game. MMORPG lets people from all over the world play the game on-line through the Internet. Wherever you are, World of Warcraft servers can be found in all countries of the globe. Monthly fee for the access to the game costs 15 dollars, which seems to be quite a reasonable price, considering that WoW is one of the greatest on-line role-playing games in the world, having represented this genre to the public at large.
More than 6 years have passed since the day, when World of Warcraft came into being, offering gamers the brand new genre. Today, the game numbers more than 12 million fans and this number is growing. Maybe even greater games will be released by the authors of WoW in the nearest future, but one fact remains undeniable – World of Warcraft will always be one of the most significant pages in the history of computer games.
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Tags: gaming, world of warcraft, WoW accounts

