Computer games came through the great changes and evolution during the last two decades. There were problems, which prevented computer games from spreading all over the world. Thus, there was a period, when scientists were convinced that computers were extremely harmful for the health of children, causing different diseases like scoliosis, visual impairment, carpal tunnel syndrome, etc.
The main reason for such worries was the growing interest in computers and computer games. As the technological progress started at the turn of 1980’s-1990’s, people began to buy personal computers, which were becoming more and more popular and affordable at that time. Together with mass spreading of computers, computer games began to develop as well. The number of computer game developers was getting greater each day and the number of qualitative games was increasing.
The primitive quizzes, puzzles and logical developing games were gradually replaced by large-scale computer games, which was inevitable considering that computers were becoming more powerful and enhanced. The first example of the powerful large-scale computer game was presented in 1994 by a legendary company-producer of computer games Blizzard Entertainment.
The company was just beginning its way into the world of computer games at that time. Creators of the company could not even imagine that their game was fated to become one of the most powerful and one of the most asked-for games in the history of computer games. The thing is, people got used to the primitive games so much, that the game named Warcraft I became a kind of eyeopener for them.
They could not stop enjoying the great game and the magnetic power of Warcraft I became absolutely obvious, when CDs with the game were simply disappearing from the stores. It was a total success and thousands of fans of the new game wanted more of Warcraft. Blizzard Entertainment had to think of the continuation of the game and they did it – they created two more chapters of Warcraft in 1996 and 2002.
The popularity of those chapters was undeniable; the crowds of fans were growing tremendously fast. All those people were playing Warcraft series with joy and were waiting for something new and unforgettable.
The greatest event in the history of computer games took place in 2004, two years after the official release of the final chapter of Warcraft series.
The new game was named after the first product, released by Blizzard and was called World of Warcraft. World of Warcraft preserved the main features of the genre of role-playing game and obtained the brand new qualities such as the possibility to play this game on the Internet by thousands of international game players. World of Warcraft initiated the new epoch in the history of computer games and became one of the most significant events of that time.
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